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GWKTM

Official DA of Guyus the raptor
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https://www.youtube.com/GWKTM/join


If you have YouTube, you can support our future projects by joining as our channel member! Three tiers available! The prices shown here are in Euros, but by clicking Join-button you should see the price in your currency


Lite (2,99 €/month)

  • WIPs, further progress updates, exclusive sneak peeks and soundtracks (just tracks that we've composed) of our fanmade content

  • Other fanmade bonus videos

  • Loyality badges

  • Custom emojs

  • Your name mentioned in description and/or at the end of the video


Primo (4,99 €/month)

  • Benefits of Lite-tier

  • WIPs, further progress updates, exclusive sneak peeks and soundtracks of our original content, such as upcoming Guyus-shortfilms

  • Other original bonus videos

  • Early access on some of our original works


WOWDY! (9,99 €/month)

  • Benefits of Lite and Primo tiers

  • Guyus's further explorations on Second Life

  • More WOWDY-worthy features coming later


Alternatively, you can click on Thanks-button on the bottom of one of our videos, and choose a price you'd like to donate.


Btw, I admit Second Life ain't too good for announcement procedures, and I've been considering of building a custom announcement/review simulator.

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I just came home from SMB Movie. I LOVED IT!!! I was already fond to the visuals, but I especially loved how music score contained arrangements of familiar tracks from multiple Mario games. SMB-SMB3, SMW, SM64...though I didn't recognize any DKC music from the DKC-part. Guess they didn't study DK-franchise as hard.


Also, for a one and half hour feature, phasing was nicely quick. Usually a feature that long can be frustrating at worst, but that wasn't the case here.


Only minuses the movie gets though, is short, cameo-length screentime of Yoshis, and that movie's title card didn't appear until the very end of the movie. And this ain't not the only movie that makes that title card sin. Is there some sort of futile, forbid trend goin' on?


It would've also been nice to hear some SNES sounds in the movie too. All sounds were NES ones instead. As if they had more value or somethin'. I especially miss the iconic jump sound from SNES Marios. It's the first Mario-sound that stuck in my mind.


Anyway, I'm glad to recommend this movie to any gamer or Mario-fan. Oh, who am I kidding? I'm more than glad to recommend this movie to just ANYONE.


And please note, when the trailers, other sneak peeks and overall visual look leave a positive first impression and are so good and faithful to the source content at start, THAT makes it much safer to give a movie, video game or even a tv-show a chance, and then judge if it's eventually a good or medium movie. And I knew all the way from the teaser trailer that this movie would be a worthwile experience, even regardless of inclusion of DK and Mario Kart that I found questionable at first.


Is this the case with certain Activision's hoaxes? Nope. Everything shown in trailers and other footage of those abominations are rather warning signs of torture and mental injuries, forcing any RIGHT MINDED Crash-fan to avoid them by any costs. Will power, you know.


With that said, would there be any hope for a Crash Bandicoot having a movie parallel to SMB Movie? Nope. Unless Crash-franchise is reverted back to its past self, that is. And even then, I would rather ask Fucktivision's license myself and assemble a team to produce a direct-to-DVD movie ourselves than entrust any big company to screw up the already screwed up franchise.

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You know, there will always be people in the world who will be unfriendly towards you because of how you look, or what they assume about you before they even know you. They might say things that hurt, and will make you feel like you're a burden on everyone, that the world would be better off without you. Well, if someone tells you this I want you to remember that I'm telling you that's not true. The world is better because you are part of it. Disregard the opinions of those who don't know you and don't care about you. Listen only to the people who have your best interest at heart.


An advice from the certain friend of mine. The advice I've been following and will still follow. Meaning that I refuse to take orders from sadists, trolls and other enemies with a serious brainrot. They have no power over me and don't know me well enough. So if you want me to listen to you, you'll have to remain non-hostile, and give hope, instead of depriving it and forcing me to choose between suicide and lifelong agony.


Capiche?

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Howdy!


So you're interested on ripping models from Crash Team Racing and wish to know how to do it with CTRtools and CTRviewer, the only existing tools for it? And their authors refuse from guiding you with these tools? Then you're reading the right journal, as I, Guyus Matlow, the Guy Who Knew Too Much, am willing to guide you through CTR model ripping process with tutorial you're currently reading.


Sadly though, you're currently able to rip just race tracks, some of their props and those low-poly in-kart models, as authors of CTRtools and CTRviewer still haven't made it possible to rip characters and objects from CTR, and only God knows when they'll ever bother. This tutorial may still come in handy in case character ripping becomes possible after all. Anyway, tools required:


Original CTR (either as a physical disc, or as an emulator ROM with .bin and .cue files in it)

CTRviewer r14 (recommended version, that is) https://github.com/CTR-tools/CTR-tools/releases


NinjaRipper (comes with NinjaRipper import addon for Blender and 3Ds Max)

https://ninjaripper.com/download


Blender 2.7 or 3Ds Max. In this tutorial we use Blender

https://download.blender.org/release/


JPSXDEC (to open .bin file of the emulator ROM)

1) Copy the BIGFILE.BIG from CTR disc or ROM

If you have physical copy of the CTR, you can explore disc's content with your PC. Insert the disc into optical drive, and unless the folder opens automatically, open This PC-folder and then the drive CD is inserted in it. You'll find the BIGFILE.BIG from disc's root. Copy it to desktop or other place in your hard drive you prefer.


If you don't have physical copy, and would rather explore emulator ROM instead, you need to extract the ROM-file (usually ZIP, RAR or ISO) and open the .bin-file in JPSXDEC:


1) Click Open and analyze file and browse the .bin from location where you extracted CTR's emulator rom.

2) After JPSXDEC analyzed the file, click Close and you'll be given the list of .bin's contents

3) You'll find BIGFILE.BIG right from the root. Check the file...

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...choose the target directory and click Save All Selected.


2) Drag the BIGFILE.BIG to the root of CTRviewer

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You can skip to step 4 to test if CTRviewer reads it properly, but in order to rip the models, you need to...


3) ...open CTRviewer with NinjaRipper

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Browse the .exe of CTRviewer. If you like, you can also change the target path for the ripped files and change the key with which you want to rip the content.


Once you're ready, click Run


4) Find the scene you'd like to rip


Once CTRviewer is open, press ESC to open the menu

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Choose Load Level, a cup your track is included (idk why they're divided in cups here), then the track you'd like top examine. Let's say I'd like to rip Dragon Mines. It's included in Crystal Cup.

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And vola, the whole track is open. The controls to look around the track are as follows:

A = Pan to left

D = Pan to right

W = Pan forward

S = Pan backwards

Q = Pan up

Z = Pan down

To rotate the scene, hold the left mouse button and drag.


In the Level options of the ESC-menu, you can adjust the polygon count and visibility of some of the objects.


5) Ripping the scene


If you opened CTRviewer with NinjaRipper, simply press your set ripping key to rip the scene. It'll be saved in the target directory you've chosen. The name of the target folder should look like this:

(ripping date)_(ripping time)_ctrviewer.exe_(four more numbers). There's a separate subfolder inside, where the models and textures are stored. Models are in .rip-format and textures are in .dds format


6) Install NinjaRipper importer to Blender


1) Browse the addon from NinjaRipper's tools-folder

2) Extract blender-import-ninjaripper-master.zip

3) Open Blender

4) Open User Preferences

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5) Click Install from file

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6) Browse the import_ninja.py file from the folder you extracted the addon into.

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7) Check the installed add-on and click Save User Settings

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The addon is now ready to use.


7) Import the ripped scene

1) Open Blender. Delete the cube from the center, put camera and light to other layer and choose Import -> NinjaRipper(.rip)

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2) Browse the NinjaRipper's target folder and select all by pressing A. Then click Import RIP

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And double-vola! You've imported the scene with all textures, UV data and vertex colors. With these last few steps you can be sure about it:

1) Scale the scene down while it's selected and rotate it 90 degrees

2) Bring lamp back to layer you imported the scene into and change it to hemi

3) Enable Material-mode in viewpoint.

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Alternatively you can enable Shadeless and Vertex color paint for each material on the right panel and set each one's texture blend mode to Add.

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Anyway, that's all for now. If you got any questions regarding this topic or have problems trying these steps, feel free to leave a comment. Chiaody! PS. Ripping with NinjaRipper from CTRviewer is much easier, more reliable and more surefire than CTRtools' internal model export method

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Why to even name Fucktivision's games Crash Bandicoot, if they're not Crash-games to begin with? Why to fool, bait and brainwash innocent Crash-fans to waste their moneys on name-only frauds, if they could've just named them something else? Like "Overwatch Frat Boy Dimension" instead of Crash 4 IAT. "Overwatch/Fortnite Retard Kart" instead of CTR Nitro Fueled. Or "Overwatch Animal Brawl" or something instead of "Crash Bash Wumpa League". And NST....simply just "Insane Travesty".


Not only these names would spare identity and recognizability of Crash-franchise, but also describe Fucktivision's cashgrabs appropriately. Assholes would have all fun they want without demanding it from Crash-franchise, while Crash-fans deserve Crash-games. Authentic Crash-games. And if no company is willing to provide those, fans can always stick with original or fanmade Crash-games and believe in original canon instead of being forced to choose between frauds and perishing.


Just let Crash-franchise be Crash-franchise, and spare pure garbage, that Fucktivision's frauds are full of, to something else. Simple as that. And makes perfect sense. Or can you claim otherwise?

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Featured

YouTube Channel Memberships by GWKTM, journal

Regarding Super Mario Bros. Movie by GWKTM, journal

My friend's advice by GWKTM, journal

CTR model exportation tutorial by GWKTM, journal

Inappropriate naming by GWKTM, journal